• The Primordial Eons — A vast time-period encompassing many Creation Myths.
  • The Rise of the Old Gods — Monsters and mortal creatures were created during this time.
    • Primus Mactre — The first and greatest of the Gods’ Wars.
    • The Coming of Mortals — The rise of the Elven and Dwarven races to dominance.
    • Gnomorrum — A great battle of Gnomes against Dwarves that lasts an entire year, followed by redemption between the two races. Strangely, it can only be found in Gnomish records.
  • The Age of Myths and Legends — A long period of fantasy and fable. Some historical records from this time still exist.
    • Mactre Sicundus — The second of the Gods’ Wars that led to the establishment of Divine Law.
    • The Epic of Yllusande — A semi-historical Elven tale that has survived the centuries occurs during this age. It encompasses the story of twelve heroes, each of whom has his or her own storyline.
  • The Bronze Age — The rise of the Human race and their clashes with Elven and Dwarvenkind.
    • The First-Fallen War — An epic, millennial-long conflict that brought Elvenkind, at the height of cultural achievement, to ruin. The bulk of that race went into exile on Elfallow island.
  • The Age of Magic — A relatively brief period of magical enlightenment. The Gods Fyros, Zaxaddin, and Vorn all ascended to Divinity during this age.
    • Star-Strike — A well-documented event in many cultures across the world, this meteor impact in the White Wastes triggered quakes, volcanoes, and strange weather for years afterward.
    • The Vanishing — At a very specific point in the historical record, a mysterious race of monument-builders called only “The Hidden” vanishes without any explanation.
  • The Age of Sail — Led by the Luthens and their city-ships, a technological race began between many nations for control of the seas. Trade and communication flourished, but naval warfare escalated to catastrophic ends.
  • The Iron Age — War on sea and on land changed with metallurgical discoveries at the beginning of this age. Knowledge of steam and steel came late in this period, but ultimately had more impact.
  • The Dark Age — General decline and decadence in many civilizations opened the way for a series of apocalyptic wars that set mortal progress back by centuries.
    • The War of the Eastern Reach — A Grand Alliance formed around the Lum Imperium fought against Direforn hordes for twenty years but eventually lost, leaving the core of the Empire in complete ruin.
  • The Rebirth — After centuries of constant strife, many kingdoms entered periods of isolation, followed by relatively peaceful years wherein old knowledge began to be rediscovered. Reconnecting with their neighbors and forgetting ancient feuds, the people began to rebuild what had been almost lost forever.
    • The Purgers’ Crusades — Fueled by religious fervor, many nations turned their military might against monster-infested wildlands, slowly pushing beasts and aberrations of all kinds to the fringes of what is today known as The Civilized World. There were seven Crusades in all, spanning over four-hundred years.
  • The Age of Air — The present age, its beginning marked by the invention of Airships.

Recent History

  • 1276: The gods Abythis and Fyros appear suddenly over The Wayless Mountains in Atarach, seeming as colossal, celestial beings. They fight ferociously for nearly an hour, then vanish in a blazing light that blinds onlookers for weeks. Brokenpoint Mountain, thought to be the fifth tallest in the world, is smashed to half its size. Hundreds of mortals are killed. Followers of the two gods can offer no explanation.
  • 1279-1280: The Seven Coups of Fisfen — A series of royal takeovers, one after another, that leave the country of Fisfen in shambles. Civil war and riots kill thousands upon thousands, ending with the bloody ascension of Queen Sessia, Mother of Spiders.
  • 1298-1315: The Naddium Incursion Wars — The Naddium Empire invades all four of its neighbors and The Irewood in a risky bid to expand its borders. Though successful in this regard, a loose alliance forms, checking their advance and preventing them from gaining new territory for the next decade.
  • 1300: The Quyrric Quake — A magical earthquake obliterates the city of Izlizt in Quyrric, changing the course of nearby rivers and uprooting entire forests. Its effects can be felt a thousand leagues away.
  • 1308-1311: The War of the South Seas: Wythwright begins a naval campaign against Vesseret, followed by land invasions by monstrous creatures. Siresalm is slow to ally with their civilized neighbor until two cardinals die under mysterious circumstances, shifting the vote of The Church of the Sanctum Sanctorum towards confederation. Divine magic ends the sea threat while a land push into Wythwright effectively stops the war.
  • 1315: The Firestorm destroys the city of La Mourma in Bonsward, as well as miles of farmland around it. Two-thousand or more are killed outright, while another eight-thousand are left with nothing.
  • 1322: The Simpering Plague — A fast-moving pestilence strikes Fisfen and Siresalm. It kills seven out of every ten who are afflicted, triggering muscular convulsions that leave the victim’s face stretched in a manic smile. Tens of thousands die before it is suppressed.
  • 1340: A placid island called Asim’alom disappears without a trace. Located in the deep ocean between Vesseret and Bonsward, this green oasis was home to over three-hundred native islanders and a popular resting place for sailors.
  • 1341: New Year’s Fire — The Firestorm triggers a massive blaze on the western edge of The Irewood which continues to burn up to the present day. Its smoke can be seen for hundreds of miles.

Present Day

The campaign begins on the 10th day of Sixmonth, in the year 1341 of the New Reckoning (N.R.). It is early summer.


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